1. Delta Quadrant: Not really what you would call a Quadrant map, mostly experimental in nature. I used no flags in this map because I wanted a good skirmish map in which to play. This map was primarily made for Skirmish mode.
FIXED: A few ridges were misplaced.
ADDED: Nothing
2. Epsilon Quadrant: Personally my favororite of all my Quadrant maps. It doesn't have the overall uniformity of my newer maps and carries a more natural feeling with it. Plays like a dream in multiplayer.
FIXED: River crossings were out of line and were reworked.
ADDED: more Ore and new flag positions.
3. Delta Quadrant: Strategical experimentation here. I wanted to see what could be done with various strategy on this map. This map started my trend towards defensive maps, where players could entrench themselves and hold out for long periods.
FIXED: Nothing
ADDED: Nothing
4. Echo Quadrant: Truly the pinnacle of defensive based maps. Very fun in Multiplayer and Skirmish. More orginizational in nature, but has great balance for gameplay. My most satisfying to make.
FIXED: Nothing
ADDED: Nothing
5. Finale Quadrant: My final map in the Quadrant series! A perfect map for offensive and defensive manouvers. It also has great protection of Ore trucks and expanded area's to build bases.
FIXED: Nothing
ADDED: Nothing
Thank You to all RA Map Pages that posted these maps and gave them the good ratings! Thanks to all who playtested beta versions of these maps before they were released.